<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>广播 on KK的博客</title><link>https://spin6lock.github.io/tags/%E5%B9%BF%E6%92%AD/</link><description>Recent content in 广播 on KK的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 05 Apr 2022 00:00:00 +0800</lastBuildDate><atom:link href="https://spin6lock.github.io/tags/%E5%B9%BF%E6%92%AD/feed.xml" rel="self" type="application/rss+xml"/><item><title>Skynet 广播优化小记</title><link>https://spin6lock.github.io/2022/04/05/Skynet%E5%B9%BF%E6%92%AD%E4%BC%98%E5%8C%96%E5%B0%8F%E8%AE%B0.html</link><pubDate>Tue, 05 Apr 2022 00:00:00 +0800</pubDate><guid>https://spin6lock.github.io/2022/04/05/Skynet%E5%B9%BF%E6%92%AD%E4%BC%98%E5%8C%96%E5%B0%8F%E8%AE%B0.html</guid><description>&lt;p&gt;最近和 QC 同学共建一套自动化压测的框架，希望能够确定游戏的性能基线，通过自动化定期回顾，看看有没有引入性能劣化的代码。压测过程中，发现广播性能不够强，搞的清明假期也在家想问题，写篇博客记录一下&lt;/p&gt;</description></item></channel></rss>